Converse: Spec Work
Experimental spec work for a Converse Shoe where I texture and shoot stills for my own custom shoe.
This ongoing look dev study serves as a deep dive into high-fidelity surfacing and studio lighting. Originally textured in Adobe Substance Painter, I’ve revisited these assets to explore a portion of the ad shoe industry and seeing what makes it tick. This project represents my continued R&D into product visualization and how to connect the consumer with the very shoes on their feet.
Disclaimer: This is a personal spec project and is not affiliated with or endorsed by Converse.



